I think you see this with Solar Assault, but the Gradius series too will probably continue to evolve in the future. The game takes place in an era far in the future of the series, but among the developers, we considered it more of a side story.Īs refining the gameplay was both our concept and goal this time, we decided to call this entry “Gaiden.” 1 But I think the essential fun qualities of the series, like the power-up system, should stay the same. As you can see from the development of the Gradius series heretofore, each game takes place in the same universe. Therefore we made several connections with the Salamander series as well. We also were aware that the Famicom games are straight copies of the arcade games, but the MSX develops an entirely different story. Previous games had a lot of variation in the Laser, but the Double weapon didn’t evolve that much. So we added new weapons with the idea of strengthening the Double, and diversified the new Double weapons according to the various roles they would fulfill ingame. We also were thinking about 2P simultaneous play, and we thought it would be better to have different kinds of ships rather than just ships with different colors, so we added new ships. The weapons each have 2 levels of power as well. Basically, that came from the desire to create stronger versions of the existing weapons. We also thought it would deepen the strategy by giving more choices to the player. The basic difference between the 1st and 2nd loops is “fan service.” Its our way of saying thank you for playing the game a lot. Please be sure to send Konami your thoughts about our game! We don’t currently have any plans for “Gradius Gaiden 2,” but if the response to this game is good, we’ll have to think about. Previous Works: Lagrange Point and others. PSX Strengths/Weaknesses: Easier to develop for than other consoles. I think the hardware limitations don’t influence the gameplay designs.įavorite Konami STG: Trigon, I think. Gradius is very well done too.įavorite Gradius Gaiden ship: Jade Knight. Role: zako enemies, boss design, enemy placement Its hypnotizing…ĭevelopment Challenges: The planning phase was the hardest. Previous Works: Detana Twinbee Yahoo! Deluxe Pack, Gradius Deluxe Pack. PSX Strengths/Weaknesses: Because of the frame buffer system in the PSX, you have a high degree of freedom for displaying graphics onscreen, allowing you to present a variety of things. But because the backgrounds and everything has to be redrawn on screen, it requires a lot of speed.įavorite Gradius Gaiden ship: Lord Britishĭevelopment Challenges: By playing everyday I became too used to the game, and I lost the ability to tell what was difficult and what was easy.įuture of Shooting?: I think both 2D and 3D shooting each have their own distinct appeal, so I think the current style will continue to be around. Also helped some with Moai stage and other bosses. Previous Works: The megadrive version of Animaniacs… but it was only released overseas, so nobody knows it! Mine is a lonely life. PSX Strengths/Weaknesses: All people have their strengths and weaknesses. And you can say game hardware is the same way. But you know, it isn’t as simple as “strengths=good” and “weaknesses=bad.” The key is to forgive all, and love everything. If you can do this, you may enjoy what is lacking, too. Yes, that is part of being a “professional.” Man, I just got deep there.įavorite Konami STG: Hmm, I love many games… this is difficult.
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